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Portal 2

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This page contains information from the ARG that is directly linked to the Half-Life 2/Portal 1/2 universe.

The "Potato" theme seems to stem from removing R, L, and W from the phrase "Portal Two", as shown by the banner that appears when you can claim your Portal "Resurrection Associate Pin" pin in Team Fortress 2.

Contents

Preload Information

This is a list of all the maps that will be in the game. Very interesting information can be extracted, and if it is not useful to the ARG, it is interesting to any Portal 2 fan. There is other interesting info found in the scripts, and sounds folder.

e1912.bsp
filelist.txt
mp_coop_catapult_1.bsp
mp_coop_catapult_1_commentary.txt
mp_coop_catapult_2.bsp
mp_coop_catapult_wall_intro.bsp
mp_coop_come_along.bsp
mp_coop_credits.bsp
mp_coop_doors.bsp
mp_coop_fan.bsp
mp_coop_fling_1.bsp
mp_coop_fling_3.bsp
mp_coop_fling_crushers.bsp
mp_coop_infinifling_train.bsp
mp_coop_laser_2.bsp
mp_coop_laser_crusher.bsp
mp_coop_lobby_2.bsp
mp_coop_lobby_2_commentary.txt
mp_coop_multifling_1.bsp
mp_coop_paint_bridge.bsp
mp_coop_paint_come_along.bsp
mp_coop_paint_longjump_intro.bsp
mp_coop_paint_red_racer.bsp
mp_coop_paint_redirect.bsp
mp_coop_paint_speed_catch.bsp
mp_coop_paint_speed_fling.bsp
mp_coop_paint_walljumps.bsp
mp_coop_race_2.bsp
mp_coop_rat_maze.bsp
mp_coop_start.bsp
mp_coop_tbeam_catch_grind_1.bsp
mp_coop_tbeam_drill.bsp
mp_coop_tbeam_end.bsp
mp_coop_tbeam_laser_1.bsp
mp_coop_tbeam_maze.bsp
mp_coop_tbeam_polarity.bsp
mp_coop_tbeam_polarity2.bsp
mp_coop_tbeam_polarity3.bsp
mp_coop_tbeam_redirect.bsp
mp_coop_teambts.bsp
mp_coop_turret_ball.bsp
mp_coop_turret_walls.bsp
mp_coop_wall_2.bsp
mp_coop_wall_5.bsp
mp_coop_wall_5_commentary.txt
mp_coop_wall_block.bsp
mp_coop_wall_intro.bsp
soundcache
sp_a1_intro1.bsp
sp_a1_intro1_commentary.txt
sp_a1_intro2.bsp
sp_a1_intro2_commentary.txt
sp_a1_intro3.bsp
sp_a1_intro3_commentary.txt
sp_a1_intro4.bsp
sp_a1_intro4_commentary.txt
sp_a1_intro5.bsp
sp_a1_intro6.bsp
sp_a1_intro6_commentary.txt
sp_a1_intro7.bsp
sp_a1_intro7_commentary.txt
sp_a1_wakeup.bsp
sp_a1_wakeup_commentary.txt
sp_a2_bridge_intro.bsp
sp_a2_bridge_the_gap.bsp
sp_a2_bts1.bsp
sp_a2_bts1_commentary.txt
sp_a2_bts2.bsp
sp_a2_bts3.bsp
sp_a2_bts3_commentary.txt
sp_a2_bts4.bsp
sp_a2_bts5.bsp
sp_a2_bts6.bsp
sp_a2_catapult_intro.bsp
sp_a2_catapult_intro_commentary.txt
sp_a2_column_blocker.bsp
sp_a2_core.bsp
sp_a2_core_commentary.txt
sp_a2_dual_lasers.bsp
sp_a2_fizzler_intro.bsp
sp_a2_fizzler_intro_commentary.txt
sp_a2_intro.bsp
sp_a2_intro_commentary.txt
sp_a2_laser_chaining.bsp
sp_a2_laser_intro.bsp
sp_a2_laser_intro_commentary.txt
sp_a2_laser_over_goo.bsp
sp_a2_laser_relays.bsp
sp_a2_laser_stairs.bsp
sp_a2_laser_vs_turret.bsp
sp_a2_laser_vs_turret_commentary.txt
sp_a2_pit_flings.bsp
sp_a2_pull_the_rug.bsp
sp_a2_pull_the_rug_commentary.txt
sp_a2_ricochet.bsp
sp_a2_ricochet_commentary.txt
sp_a2_sphere_peek.bsp
sp_a2_sphere_peek_commentary.txt
sp_a2_triple_laser.bsp
sp_a2_trust_fling.bsp
sp_a2_trust_fling_commentary.txt
sp_a2_turret_blocker.bsp
sp_a2_turret_intro.bsp
sp_a2_turret_intro_commentary.txt
sp_a3_00.bsp
sp_a3_01.bsp
sp_a3_01_commentary.txt
sp_a3_03.bsp
sp_a3_03_commentary.txt
sp_a3_bomb_flings.bsp
sp_a3_bomb_flings_commentary.txt
sp_a3_crazy_box.bsp
sp_a3_crazy_box_commentary.txt
sp_a3_end.bsp
sp_a3_end_commentary.txt
sp_a3_jump_intro.bsp
sp_a3_jump_intro_commentary.txt
sp_a3_portal_intro.bsp
sp_a3_portal_intro_commentary.txt
sp_a3_speed_flings.bsp
sp_a3_speed_flings_commentary.txt
sp_a3_speed_ramp.bsp
sp_a3_speed_ramp_commentary.txt
sp_a3_transition01.bsp
sp_a3_transition01_commentary.txt
sp_a4_finale1.bsp
sp_a4_finale1_commentary.txt
sp_a4_finale2.bsp
sp_a4_finale2_commentary.txt
sp_a4_finale3.bsp
sp_a4_finale3_commentary.txt
sp_a4_finale4.bsp
sp_a4_finale4_commentary.txt
sp_a4_intro.bsp
sp_a4_intro_commentary.txt
sp_a4_jump_polarity.bsp
sp_a4_jump_polarity_commentary.txt
sp_a4_laser_catapult.bsp
sp_a4_laser_catapult_commentary.txt
sp_a4_laser_platform.bsp
sp_a4_laser_platform_commentary.txt
sp_a4_speed_tb_catch.bsp
sp_a4_stop_the_box.bsp
sp_a4_stop_the_box_commentary.txt
sp_a4_tb_catch.bsp
sp_a4_tb_intro.bsp
sp_a4_tb_polarity.bsp
sp_a4_tb_polarity_commentary.txt
sp_a4_tb_trust_drop.bsp
sp_a4_tb_trust_drop_commentary.txt
sp_a4_tb_wall_button.bsp
sp_a5_credits.bsp
Portal 2 Pre-load Patch

Portal 2 Pre-load Patch just occurred.

April 12, 2011

Now allowed to pre-load Portal 2 if you Pre-ordered it. Also released the first ever Portal 2 song on Youtube

There is an achievement called "Tater Tote". Description: "Carry science forward".

Login Screens

See: Aperture Science Login Screens

Video #4: "Boots"

Secret numbers for the ARG on the top right of the "Boots" video

There are scrolling numbers in the upper right corner, under the heartbeat monitor, from 0:10 to 0:18 which read:

229 190 154 137 204 128 131 143 141 152 137 136 204 137 130 131
153 139 132 204 152 137 159 152 204 159 153 142 134 137 143 152
159 204 152 131 204 142 149 156 141 159 159 204 152 132 137 204
136 137 138 137 130 159 137 204 139 158 133 136 194 204 226 131
155 204 229 204 143 141 130 204 159 137 137 204 155 132 149 204
152 132 137 149 204 155 131 158 135 137 136 204 159 131 204 132
141 158 136 204 152 131 204 156 158 131 152 137 143 152 204 137
154 137 158 149 131 130 137 190 159 204 137 149 137 159 204 138
158 131 129 204 152 132 137 204 206 141 158 152 206 204 133 130
159 133 136 137 194 204 234 131 158 152 153 130 141 152 137 128
149 192 204 152 132 137 204 133 130 133 152 133 141 152 133 154
137 204 132 141 159 204 141 128 159 131 204 139 133 154 137 130
204 129 137 204 134 153 159 152 204 137 130 131 153 139 132 204
156 131 155 137 158 204 152 131 204 141 143 152 133 154 141 152
137 204 152 132 137 204 252 131 159 152 193 252 158 137 128 153
136 137 204 252 158 137 193 254 137 142 131 131 152 204 225 153
128 152 133 193 239 132 141 129 142 137 158 204 239 131 128 128
141 142 131 158 141 152 133 131 130 204 254 137 143 158 153 133
152 129 137 130 152 204 252 158 131 152 131 143 131 128 194 204
229 204 141 129 204 155 141 152 143 132 133 130 139 192 204 141
130 136 204 149 131 153 158 204 137 138 138 131 158 152 159 204
155 133 128 128 204 130 131 152 204 139 131 204 153 130 158 137
155 141 158 136 137 136 194 204 255 152 141 130 136 204 142 149 194

Python code for extracting message: http://codepad.org/X9xj0Cqm

By performing an XOR with 236 (0xEC) and converting to ASCII characters, it forms the following message:

I've located enough test subjects to bypass the Defense Grid. Now I can see why they worked so hard to protect everyone's eyes from the "art" inside. Fortunately, the initiative has also given me just enough power to activate the Post-Prelude Pre-Reboot Multi-Chamber Collaboration Recruitment Protocol. I am watching, and your efforts will not go unrewarded. Stand by.

Video #3: "Turrets"

This section discusses the content of the April 5th Aperture Investment Opportunity #3: "Turrets" video. Notable features relevant to the ARG are a set of frames at approximately 0:37 disguised as noise in a scene transition which contains phrases encoded in ASCII, the face of a man and several symbols:

Frame 942
Frame 943
Frame 944
Frame 945
Frame 946
Frame 947
Individual frames 942 to 947 showing transition through the two sets of hidden messages indicated in bold type.


Frame 944:


ASCII:

72 101 114 101 39 115 32 68 97 32 66 101 101 110 115 44 32 68 111 117 103 116 97 116 111 58:

89 111 117 32 102 111 117 110 100 32 109 97 110 121 46 70 105 110 100 32 116 104 101 32 114 101 115 116 46:

77 105 75 97 88 115 85 115 32 70 84 87:


Face:

A face is clearly visible in the background of frame 944. It was suggested that it might belong to Geoff Keighley, the host of GTTV, with the theory that he'd be presenting a show on 7th April 2011 which will feature a Portal 2 trailer and/or footage. (See the show's preview, which DOES include new footage from the game here. However the show was not ARG related. It has since been revealed that the face belong to Cave Johnson, founder of Aperture Science.

Symbols:

There are several symbols in the foreground of the frame which appear as follows:

□ + ɑ x16
"..." x13

'□' likely refers to the number of glyphs and 'ɑ' (old-fashioned shorthand way of writing "alphabet") likely refers to the number of letters in the phrases here. "..." (a way of expressing quotation) refers to the number of phrases, likely the latter. Therefore, if these assumptions are correct, the total number of glyphs is 16, the total number of letters per consonant phrase is 16, and the total number of phrases is 13, meaning one from each game.


Frame 945


ASCII:

65 108 115 111 46 46 46 32 115 117 112 101 114 100 105 110 111 109 97 110 39 115 32 109 111 109:

Portal 2 Comic

A preview of a 2 part comic to bridge the stories from P1 to P2 was put up by IGN on April 6. IGN subsequently posted Part 1 on April 8, and Part 2 on April 11. The entire comic can be read on Valve's site. The full comic can be downloaded as a PDF.

Page 1Page 2Page 3Page 4Page 5Page 6

The Comic deals with the "Rat Man" character that drew the warnings outside the test chambers seen in Portal 1 (same artist, Andrea Wicklund), and confirmed by Valve to have witnessed Chell defeat GLaDOS, his drawings used to introduce the player to the game in Portal 2. This is believed to be "drattman", eg "Doug Rattman" (see prescription label on page 4) that appeared on previous ARG/fictional history of Aperture Science.

At least one of the scribbled writings is a 16-consonant phrase: "Hear the turret for it is knell" (hrthtrrtfrtsknll) This phrase also seems to be alluding to Macbeth line: "Hear it not, Duncan, for it is a knell/ That summons thee to heaven or to hell."

Six Moon symbols on page 1 seem comparable to the moon symbols seen in this screenshot [1], which appear to have Morse code-like symbols next to them (not enough to decipher completely: only xTxxxR seem clear with possible E and I in places, but note that the screenshot was was posted as early as Jan 31, 2011, may not be part of the ARG.

Why potatoes?

As one plays through Portal 2, the connection to potatoes becomes very clear.

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