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Switching Games Before Completion

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There has been a lot of argument among the community as to the best strategy when it comes to GLaDOS@Home. There are three main focal points.

Please discuss on the discussion page before making changes. If you would like to add to your arguments, please sign them (~~~~), and please don't remove anyone else's arguments. Feel free to add disproofs, although don't let it become a war.

The first item is argued as such:

Argument:
Should we switch game before the game's bar is 100% filled?


Points For:


Points Against:

  • Disproved: We won't finish it. (Point made by lots of people) Even while focused on one, all the other games have players working on them, and making progress. You can see this clearly on any of the sites providing graphs. Lattyware 13:38, 16 April 2011 (CDT)
  • Disproved: Switching will make us lose progress. (Point made by lots of people) We will have to switch anyway, and we don't lose more progress by switching earlier, quite the opposite. Lattyware 13:38, 16 April 2011 (CDT)
  • Disproved: We might as well finish one off. (Point made by lots of people) Not a real reason (doesn't give us a benefit) and see the stated reasons above. Not to mention we will finish it anyway. Lattyware 13:38, 16 April 2011 (CDT)
  • Completing a bar increases the speed on others. This means that we should try and get them done as quickly as possible.


Conclusion:

We should switch game when a game's bar reaches around 90% finished. (This could be changed depending on what we find works best, 90% is an approximate figure.)

  • A more appropriate milestone is 1 hour prior to the current game's bar finishing. It's been determined that it takes about an hour for the Switch message to relay to all the ARG players and for them to implement it...making an hour the perfect milestone for refocusing our CPU power. Rockn-Roll 02:48, 17 April 2011 (CDT)

The next:

Argument:
Should we be focusing on one game?


Points For:

  • By focusing on one game, we complete it faster, and as the total time is only reduced as each game is completed, it makes sense to do them one at a time, as even if we don't complete them all, we will still gain from the ones we have completed. Lattyware 13:34, 16 April 2011 (CDT)
    • Each game has a pre-set Rate Per CPU which we can take advantage of. By applying our CPU power on the one game which has the fastest Pixel per CPU rate then we increase the overall reboot process.Rockn-Roll 21:40, 16 April 2011 (CDT)
  • Each game completed reduces the speed for all the others, hence focusing on one speeds up the next one we do, and so on and so forth, hence it's a much better strategy to focus on one, get it done, then the others will get done faster.


Points Against:

  • Disproved: We don't need to focus on one game as they all contribute equally to the total calculations. (Point made by lots of people) They only

contribute to the countdown time once completed. 13:38, 16 April 2011 (CDT)

  • Finished games remove additional time from the countdown, but progress in games not completed does still contribute to the total progress bar at the top. DarastrixThurirl
  • Even when not complete, progress on individual bars contribute to the main white progress bar. IrishBandit 15:45, 16 April 2011 (CDT)


Conclusion:

We should focus on one game at a time.

And finally:

Argument:
Should we focus on 'easier' games first?


Points For:

  • We have now found out completing bars makes other bars complete faster. This means we should definitely go for quickest first. Lattyware 19:59, 16 April 2011 (CDT)
  • Completing easier games first means that we are guaranteed to get the time taken off, while longer games might not finish, wasting our effort. Lattyware 13:34, 16 April 2011 (CDT)
  • As we are a smaller group compared to the regular players of games such as Killing Floor, we can't make as much of a difference as we do on smaller games. Lattyware 13:34, 16 April 2011 (CDT)
  • Disproved: If we complete the easier games first, we will have more potatoes when we come to the harder ones, hopefully boosting our speed and making them quicker. earliodookie from IRC Idling on a game doesn't get us any more potatoes. Active players are hardly moved by changing the current focus, they mostly just play whatever they want to. --Underyx 17:40, 16 April 2011 (CDT)
  • Valve employee Jeep as confirmed that smaller games are the best path to take. The order we should be working on them is AaAaAA!!! A Reckless Disregard for Gravity, RUSH, Toki Tori, BIT.TRIP BEAT, Cogs, The Ball, Audiosurf, Amnesia The Dark Descent, Super Meat Boy, Defense Grid, Killing Floor.


Points Against:

  • Disproved: We make more impact with bigger games. (Point made by lots of people) We do the same amount of progress whatever we work on. We do not get more by focusing on easier ones (bigger ones net us more time), but as we have to put in more time on the bigger ones, the net gain is the same.Lattyware 13:38, 16 April 2011 (CDT)
  • Disproved: Only getting small amounts of time off is demoralizing. (Point made by lots of people) Waiting ages with no result and uncertain of whether we will complete would be worse. Lattyware 13:38, 16 April 2011 (CDT)
  • It may be we would have 'got there anyway' Quetzalcoatl points out on IRC, although I'm not sure if that is so or if given the speed boost by the others, we would then run out of time, so it'd have the same end result. Someone needs to look at this and do the maths.
  • We can compute the speed at which each one is going at, and focus on the ones we know for a fact won't finish before the end, instead of wasting time on the easier ones that will get there anyways without our help. Think of all the extra time other people will put into those finished games that will go wasted, because they're already at 100%.
    • Indeed, just look at these stats, computed by the Chrome extension. Without focusing on any of the highlighted games, they will still easily reach completition. --Underyx 17:40, 16 April 2011 (CDT)
  • Unfortunately, the biggest variable in any of these statements is that it is very possible that all of this effort will go to waste unless everything is completed. Everyone is assuming that the "projected launch" is telling us a new, updated launch time, when in fact it could simply be an estimate as to when we will finish all the necessary computations. Remember, GLaDOS' textual output does still tell us a default launch time... food for thought. --Lyzak
    • No it doesn't? Have you not been looking? When we finished WEotW, it went down by 1 hour, and when we finished 123KickIt, it went down by 30 minutes. Logic says that each game removes a set amount of time, but nothing points towards the fact that portal 2 will release once we finish it all.
      • I have been looking. Have you not been reading? The "projected" time went down by an hour and a half. There is still a string in GLaDOS' textual output that says the default release time though.


Conclusion:

Go for the quickest ones first.

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